Intervention with a physiotherapist

Link to intervention (evidence):

https://docs.google.com/presentation/d/198uJv7O_ktfOBLIH6hbVM8HCM2IaVYwqUny9mP70hoc/edit?hl=de#slide=id.g2757e86b1d6_0_3

Analysis:

After the responses from the interviews with the physiotherapist and stroke survivor, I decided to conduct a final intervention in order to test the suggestions from the data collected. I planned for the physiotherapist to engage with it, due to their knowledge when it came to muscles and the body, and expertise in assisting with creating a new item that could help and motivate a patient. I used an online intervention for this as the images were obvious textures which could be experienced as possible sensory objects for the physiotherapist. The idea is to combine these factors and create an object that is more accessible at home and would be used automatically or where the patient would find the overall motivation or fun in it.

Regarding my everyday items, like the cups with different structures, they suggested to also integrate vibrations or the option to feel hot and cold which is an idea that could be easily united. This was a useful suggestion, as it is possible to include, and would reach the deeper muscle chains.

They also suggested creating a game that is similar to the ”Simon game”, which requires memory and in which the player has to press the exact light combination that came on before.

My thought would be that this could be combined with sensory, touch, and different surfaces to make it more suitable for a stroke survivor.

Overall, they also mentioned how games with vibrations would be most beneficial for patients who suffered a stroke.

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