The meaning of the term ”accessibility” and the connection to my own project and development

The meaning of accessibility is the intention or idea that a created service or product cannot just be accessed, but can also be applied by every individual. This means that the designs shall be created in a way that also challenged persons (physical/mental) would be in the position to utilize them.

Accessibility questions whether or not every person can use the service equally. So compared to the term usability, it is even more concentrated on the people who are disadvantaged.

On top of this, accessibility does not just make it possible for the disadvantaged to use certain products, but also makes it easier for everyone else, e.g. adding captions for people with a hearing issue can be beneficial for someone else who wants to watch a video on social media on mute.

Nevertheless, accessibility can make some designs more difficult for the creators. However, brands and creators have to be aware of the huge percentage they’d exclude without taking accessibility into account (15% of the complete population).

When creating a product and taking into account reputation, this would rise as more users take advantage of the product.

The following could be categories that users could have issues with:

-They could have problems with seeing visuals properly in terms of colour

-Issues with their hearing could influence the usage

-Moving restrictions could arise

-Reading restrictions, such as dyslexia

For my project, this term could be integrated into existing games for instance, or also products that could be advanced so more people would be able to use it or in a way help them, just like integrating materials into mugs. A mug is a universal object and feels inclusive to all needs which is a good starting point for accessibility. This is where everyday objects which are familiar to most users would be beneficial.

https://www.interaction-design.org/literature/topics/accessibility

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