Research Question:
‘’How can we create gaming concepts and transform everyday
items to develop motivation and encouragement during the
recovery process for stroke survivors?’

-Patients get more motivation since they are able to level up every week with new game options
-Patients are more motivated overall since they now have a game that is made especially for them and for their needs
-Patients don’t feel they are training since they are using an everyday item that they would use anyway
-Stroke patients feel more seen since creations are made for them (this will encourage people)
-Products are more affordable than other contemporary objects on the market
-More selection of everyday items and more options of magnetic tactile

-Some gaming suggestions and options are not portable
-Traditional and older users might be less open to using the products
-Products such as tactile everyday items might not be relevant for every stroke survivor

-Advancing the game with the help of professionals or users after they have been used for 1-2 years in training
-Being able to create new and more games for stroke survivors with different difficulties
-Transforming other existing training objects into a game
-Collaborating with gaming companies and transforming their existing gaming inventory with tactile surfaces or other features that would benefit stroke survivors

-Companies that use smarter technology
-Companies with a loyal customer base
-Existing companies that sell everyday items, such as cutlery