Final decision of my research question

From a variety of research questions I decided on:

”How can we integrate gaming and training tools into everyday objects for stroke survivors to motivate and encourage them in their healing process?”

I was advised that I should decide either on gaming for stroke survivors or on everyday items. Since I worked and experimented with both games and tactiles, as well as everyday objects, in this case, a cup, I finally came to the decision to combine both of them and make everyday items not just tactile, but also integrated as gaming objects. Finally, I have realized that this idea is also more innovative than my initial thought of separating games and items and building a stroke survivor set where stroke patients can find a variety of games and items , as it is accessible and interactive on a regular basis.

Below are images created with AI again to represent how this could look like.

AI has been a huge support for me and this project, as I was able to represent my ideas more easily to students, stakeholders, or tutors.

The initial idea of using this tool was me remembering and exploring the variety of texts, that I read with my reading group in the earlier unit, which mentioned AI and the future many times.

The cup could have vibration, and/- or be an integration of the Simon game, which I have mentioned many times before in my blogs, into the cup. So the person would hold it and press buttons where the light comes up.

This is how a game integrated into a regular tool could look like:

Leave a Reply

Your email address will not be published. Required fields are marked *