Link to intervention (evidence):
Analysis:
This intervention towards the end of my project was really helpful as it was similar to the intervention with the physio. They also gave me many examples and suggestions of stroke items that could be created in the future. This made it different and outstanding from other feedback I had received since the product development was extremely advanced with this. With their advice, I found new ideas for items that could be transformed with tactile surfaces, such as bigger basketballs or everyday items that could be adapted and changed.
Below you can see cups without handles and made from rubber instead of glass, for safety reasons, as well as with grip and different surfaces.
This could also have a heat or color system, which would show where the patient presses too much.
This would also help avoid spilling according to every personal requirement.
Additionally, they supported my point by stating there is a huge lack of sensory development showing the gap in the market of everyday items.
The automatic usage and training were also stressed by them which overlapped with the opinion of the Dragons.
Another advancement of cups could be also have a handle with a grip so it cannot slip out of the hand.
Additionally, the IQ puzzler could be changed and adapted with tactile qualities, since for stroke survivors the pieces lack a grip. Grips could also be implemented in games like Rummikub or card games.
The images below were created with AI to show my ideas.






